Teaching & Innovation Laboratory

“Tell me and I will forget. Show me and I will remember. Involve me and I will understand. Step back and I will act.”

Registration Open (STiNE)

Level & Prerequisites

Bachelor Project
STINE-ID: 64-186
Projekt M-Lab: Innovationslabor für App Entwicklung
Master Project
STINE-ID: 64-851
Masterprojekt M-Lab Global: Innovationslabor für App Entwicklung

Prerequisites:

  • Passed the courses Software Engineering I and II
  • Basic knowledge in at least one object oriented programming language (e.g. Java, Swift or Objective-C)
  • High motivation and commitment

Course Description

View previous M-Lab 2016/17 iteration here.

In this teaching and innovation laboratory students develop innovative Apps in small teams, under real conditions and tight project deadlines, for real customers from industry, society and the public sector. They experience the latest technologies and development tools, and the theory and methods of software engineering and project management. They also make valuable experience in teamwork and in communication with the “clients”.

Master students only: This winter term we conduct the second global iteration of M-Lab, where students will have the chance to work together in globally distributed teams with students from other partner universities.

M-Lab consists of two parts: a practical part (project) and a theoretical part (seminar). In the practical part, the teams will work on a software project and go through all phases of software development, including problem definition, requirements gathering, analysis, design, implementation, integration, testing, software delivery and presentation. A company, an association, or an authority will provide the project goals. In the theoretical part, each project phase of the software life cycle will be discussed and reflected. The seminar topics will be timed to correspond to the expected project progress of the team. The teams will give a presentation on each topic (e.g., requirements analysis) and the theoretical elements (e.g., methods, tools, procedures) that are suited best for the project and why. Their challenges, current and past project decisions, as well as the alternative options they have considered, will be discussed and reflected with the teaching assistants and the other teams.

The students may have different major fields of study, such as computer science, human-machine communication, IT Management and Consulting, or business computer science. Students from other disciplines with computer science as a minor may also participate.

Teaching Staff

Prof. Dr. Walid Maalej

Lecturer, Program Manager

Daniel Martens, M.Sc.

Lead Instructor


Alexander Beifuß, M.Sc.

Instructor


Marlo Häring, M.Sc.

Instructor


Zijad Kurtanovic, Dipl.-Inf.

Instructor


Christoph Stanik, M.Sc.

Instructor


Clients (tba)

Customer 1

  • Student X
  • Student X
  • Student X
  • Student X
  • Student X

Customer 2

  • Student X
  • Student X
  • Student X
  • Student X
  • Student X

Customer 3

  • Student X
  • Student X
  • Student X
  • Student X
  • Student X

Customer 4

  • Student X
  • Student X
  • Student X
  • Student X
  • Student X

Customer 5

  • Student X
  • Student X
  • Student X
  • Student X
  • Student X

Customer 6

  • Student X
  • Student X
  • Student X
  • Student X
  • Student X

Main Milestones

The project has three main milestones:

  • On 02.11.2017: You will deliver the Problem Statement, Click-Dummy, and Hello M-Lab.
  • On 07.12.2017: Design Review. You will deliver and present the specification documents and a first prototype in form of a click-dummy.
  • On 01.02.2018: Client Acceptance Test: On this day you will present your product to the customers and a public audience. Each team will deliver a poster, a video trailer, a website, and of course the products.
Teams independently schedule their meetings with their costumers and instructors. They have to negotiate and implement the requirements with their customer.

Syllabus

The main subject of each session will be presented in the end of each session by a teaching assistant. The week after, you will present the topic with regard to your current project status. In the weekly seminar, each team will have to prepare and give a 15-minute presentation on each subject of the seminar. Students will learn about important topics of software engineering with special focus on mobile services.
Date Time Location Topic Deliverable
19.10.2017
16:00 - 18:00 G-021/022 Introduction, Ice Breaker & Kickoff
Presentations by Customers
26.10.2017
15:00 - 20:00 D-220 Tutorials
iOS & Android Development
02.11.2017 16:00 - 17:30 D-220 Requirements Engineering
Requirements Gathering Methods, Interviews, Surveys, Observation, Requirement Quality, User Study
Problem Statement, Click-Dummy
& Hello M-Lab (in GitLab)
09.11.2017 16:00 - 17:30 D-220 Prototyping
Mockups, Prototypes
16.11.2017 16:00 - 17:30 D-220 System Design
Architecture, Object Model, Patterns, Reuse
23.11.2017 16:00 - 17:30 D-220 Object Design
Frameworks, APIs
30.11.2017 16:00 - 18:00 D-220 Usability for Mobile
Usability Patterns, Screen Design, Usability Guideline, Usability Testing
07.12.2017
14:30 - 17:30 D-220 Design Review
Presentation of System Design
Requirements and System Design
Document & Trailer
14.12.2017 16:00 - 18:00 D-220 Testing and Quality Management
Unit Testing, System Testing, Usability Testing, Code Inspections, Bug Predictions
21.12.2017 16:00 - 17:30 D-220 Build and Release Management
Continuous Integration, Configuration Management, Build and Release Management
11.01.2018 16:00 - 17:30 D-220 Rollout and Delivery Management
How To Package, Publish And Present Apps
18.01.2018 D-220 Scrum Phase
Pre Release Sprint
25.01.2018 D-220 Scrum Phase
Dryrun
01.02.2018
16:00 - 19:00 D-125/129 Final Exhibition
Final Presentations of Projects, Client Acceptance Test
App, Poster & Website

Projects Poll

Please make sure to fill out both polls below.

Partner Universities (tba)

Funding & Awards

Gewinnerprojekt in Unseren Hochschulen 2015

Gewinnerprojekt in MINTernational

Previous Industry Partners

Literature

Object-Oriented Software Engineering Using UML, Patterns, and Java (3rd Edition).

Bernd Bruegge and Allan H. Dutoit:
Prentice Hall, 2014.

Mobile Design Pattern Gallery: UI Patterns for Smartphone Apps.

Theresa Neil:
O’Reily Media, Inc., 2014.

iOS Programming: The Big Nerd Ranch Guide
(6th Edition)

Christian Keur, Aaron Hillegass:
Pearson Education, 2017.