english | deutsch

Dipl.-Inf. Natalia Mannov

Short CV | Research InterestsTeaching |Projects |Student Projects |  PublicationsRecommendable



Room: D 208

Phone: (+49) 040 428 83-2704

E-Mail: mannov(at)informatik.uni-hamburg.de

Follow me on:

Xing_logo LinkedIn-Logo


Short CV

Natalia Mannov is a research associate at the Applied Software Technology Group at University of Hamburg. She holds a master’s degree (Dipl.-Inf.) in computer science with a major in “Interactive Media” from the University of Hamburg. As minor field of study she had ‘Visual Communication’ at the University of Fine Arts of Hamburg.
During her studies she worked as student research assistant at Institute of Polymers and Composites of the Hamburg University of Technology (TUHH).


Research Interests

  • Requirements Engineering – Support via Smart Technologies
    • Speech Recognition
    • Image Processing and Text Recognition
  • Gamification within Requirements Engineering
  • Requirements Engineering and BYOD: Context sensitive and security relevant Factors
  • Learning and Teaching in Higher Education
  • Mobile Augmented Reality
  • Computer Human Interaction




(Co-&) Supervised Theses

  • “Bring Your Own Device: Analyse der sicherheitsrelevanten Kontextfaktoren”, Nina Ehnes (diploma, 2015)
  • “Entwicklung einer “Smart Glass”-Anwendung zur interaktiven Unterstützung von Zuhörern einer Live-Präsentation”, Arash Soleimani Komitaki (bachelor thesis, 2015)
  • “Konzeption einer “Smart Glass”-Anwendung zur interaktiven Unterstützung von Zuhörern einer Live-Präsentation”, Burak Özfalci (bachelor thesis, 2015)
  • “Using Gamification to Create Security Awareness for Mobile Devices”, Joahim Heder (master thesis, 2015)
  • “Ein App-Prototyp für die kontextsensitive Erfassung und Management der Benutzerdaten auf dem Smartphone”, Sahakanush Baghdasaryan (bachelor thesis, 2016)
  • “Empirische Studie zu sicherheitsrelevanten Kontextfaktoren in BYOD-Szenarien”, Patricia Huynh-Tho (master thesis, 2016)
  • “Glossary Duel: Reducing Ambiguity in Software Projects through Gamification“, Arne Feil (bachelor thesis, 2017)
  • “Using Mixed Reality Approaches to support real time negotiation”, Arash Soleimani Komitaki (master thesis, 2018)
  • “Smart Glossary: A Mobile App to Support Project Meetings, based on Language and Emotion Detection”, Burak Özfalci (master thesis, 2018)



  • MUSES Multiplatform Usable Endpoint Security, EU FP7 STREP project


Student Projects

If you are close to completing your bachelor or master degree and looking for the possibility to write your thesis in one of topics, which are related to one or more of MAST research interest, don’t hesitate to contact me.

Following topics are currently open and hip:

  • Recommender Systems and Smart Glossaries in IT projects, appropriate for Bachelor Thesis or Independent Study (Module InfM-IS/IAS)
  • Augmented Reality or Data Glasses in Requirements Engineering and Software Engineering Processes
  • Interactive Instant User Feedback via Smart Glasses and/or Beacons
  • Privacy & Security
    • Seamless Link in BYOD
    • Contextaware Detection of Security Levels
    • User Privacy : User’s Trade-In-Value



  • Mannov, N. (2018) Freud, Kierkegaard, and Gamification in RE. In 1st International Workshop on Learning from other Disciplines for Requirements Engineering (D4RE), IEEE 26th International Requirements Engineering Conference. Preprint available
  • Mannov, N., Lueders, C.M., Kaznin, A. (2018) ReqVision: Digitising Your Analog Notes into Readable and Editable Data. In 4th International Workshop on Requirements Engineering for Self-Adaptive, Collaborative, and Cyber Physical System (RESACS), IEEE 26th International Requirements Engineering Conference. Preprint available
  • Mannov, N., & Maalej, W. (2015, August). Smart RE: using smart devices to support face-to-face meetings. In 1st International Workshop on Just-in-Time RE (JIT RE 2015, pp. 9-12), IEEE 23th International Requirements Engineering Conference. Preprint available
  • Mannov, N. (2011). Avatar Ergo Sum: Manipulation der Körperortswahrnehmung. Lecture Notes in Informatics – Informatiktage 2011, Fachwissenschaftlicher Informatik-Kongress, ISBN 978-3-88579-444-8, p. 187-190
  • Beckhaus, S., Mannov, N., Brinkmann, H., Blom, K. (2010). Avatar ergo sum – reproducing the self-localization experiment with a full body Avatar. Body Representation in Physical and Virtual Reality with Applications to Rehabilitation. Monte Veritá, Switzerland, 26 Sep – 1 Oct, 2010. Conference Abstract. In Frontiers, Neuroscience.


Recommendable Readings and Links